Monday, September 28, 2020

Warlock Subclass - Master of Games

Hello, I want to play a game... with our new Master of Games Warlock Patron! Use the power of gambling to overcome your foes through tricky subterfuge with this unique new Otherworldly Patron.

Download it here:

Sunday, September 20, 2020

Monster Design: The Iphik

Hello! I’m Jonathon, one of the team members at Gelatinous Cubicles, and the drafting author of our release last week, the iphik. I and the rest of the Gel Cubicles team put a lot of work into these chitinous lads, and I wanted to write up something that goes over some of the design choices I came to, why I came to them, why we did or didn’t cut or change them, and some other interesting tid-bits about the iphik that I’d like to share.

Monday, September 14, 2020

Monster Race - The Iphik

Pheromones, pheromones, pheromones. The iphik are here, and they're talking about you behind your back right in front of you. These ant-inspired bugfolk are a fresh new monstrous race and are ready to infest your campaign!

Download it here:

Monday, September 7, 2020

Archetype Design 101: How to Start a Subclass Right & Arcane Zoology

For our first piece of published homebrew, I am pleased to present the Arcane Tradition of Arcane Zoology, a wizard subclass that takes a lot of cues from its druid colleagues. Rather than only study spellcasting, these wizards focus on magic’s effects on the animal kingdom, and on the many varieties of magical creatures that roam most fantasy settings we are familiar with. As a result, they are much more in tune with their familiars, allowing the connection between familiar and master to be far more useful than usual. From a gameplay perspective, the archetype has a great many utility options and is capable of being played as a less grim ‘minion-mancer’ than the Necromancy wizard.

Before we look at the archetype itself, though, I want to talk a bit about the creation process, something we’re very interested in at Gelatinous Cubicles. The Arcanozoologist began from the idea to build a wizard around the familiar, a classic feature of the wizard’s broad toolset. The concept was for the familiar to become like an arcane spin on the Beastmaster’s Animal Companion, and the flavor of it as a zoologist of magic followed afterwards. From there, the draft came together fairly quickly, as between the long find familiar spell description and the ‘supernatural biologist’ fluff, there was a lot of fertile ground to work with. It’s even possible that there may be more content in that space, for Wizard or otherwise; that remains to be seen.