Sunday, December 27, 2020

Design Retrospective - The Fanatic


The Fanatic, or How I Stopped Worrying and Learned to Love the Miraculous


Hey everyone, Jonathon here. Woah, we made a whole class! It was a lot of work, a lot of revisions, and a lot of playtesting, but goodness we really did it. This article is about the Fanatic as a whole, how we got the idea to make it, how we went about making it (and the difficulties along the way) and some thoughts about the final product. Making a whole new class for 5e is a pretty substantial undertaking, and doing it well requires a lot of awareness not only of the existing 5e classes, but also the races, feats, and other abilities that might get mashed together with your new class. Keeping everything balanced in a variable, mixed-composition game like Dungeons and Dragons is impossible, but getting close to the same level of balance Wizards of the Coast’s team and other high quality homebrewers create was our goal. We think we hit that mark and we hope you do too - and if we didn’t, we can always update the Fanatic down the line. For now, I’d like to talk about how and why the Fanatic ended up where it did, Miracle Die, Con Mod, muttered prayers, and all.

Monday, December 21, 2020

Full Class - the Fanatic, and an Important Announcement

Today, we have a few very exciting things to share with you all. 

First of all, our homebrew for this week is our largest project so far, a full base class, the Fanatic! Fanatics are filled with a powerful, unshakeable fervor, making them formidable on and off of the battlefield. While they don't channel divine power into spells like a cleric does, strange, amazing things seem to follow fanatics wherever they go; while others are born accident-prone, fanatics seem to be miracle-prone. Creating the Fanatic was complicated but rewarding endeavor, and so we are all the more excited to here what you think! 

Secondly, and even more exciting, we have officially launched a Patreon! We're only just getting started here at Gelatinous Cubicles, and so if you want to see us create even bigger and better things, pledging is the most direct way you can help us! And, if you can't commit to being a patron, but still want to chip in, we're still on Ko-fi. We're excited to start even more ambitious projects, and every bit of help you can give will go right back into making that a reality!

With all that done, we are pleased to introduce our first of hopefully many more major projects. Enjoy!

Download it here:

Monday, December 14, 2020

The Expanded Weapons Table

 

I love playing martial characters. There’s a certain thrill to playing a proficient warrior that I don’t find captured in full casters like the wizard and sorcerer (though I love casters for different reasons!) Upon comparing a spellcaster with a martial character, however, the difference in player choice becomes readily apparent.

Monday, December 7, 2020

Content Expansion - Expanded Weapons

Adventuring is a hard business, and to keep up with new monsters and villains, players have to constantly invent new ways to slash, stab, slay, and otherwise murder their enemies. However, there are only so many ways to gut a man with a simple dagger, and there are only so many kinds of weapons for players to experiment with in the standard rules. To make sure players have new ways to do horrible violence for years to come, we present this list of brand new weapons. Take them for a spin, and if they help you bring in some extra gold, maybe share some with us on Ko-fi, so we can keep the lights on in our dank sewer laboratory. 

Download it here: