Friday, July 30, 2021

Magic Item - Embroidered Scroll

Embroidered Scrolls are unique magic items, taking the known and loved spell scrolls and making them more sustainable. When a character casts a spell stored in one of these scrolls, the stitching of the scroll strains to keep itself together. After casting the spell, the player rolls a die depending on the level of spell stored in the scroll; if the die roll is higher than the level of the stored spell, the scroll holds itself together and can be reused after the next dawn! We're eager about this magic item, because it recontextualizes a well known item in DnD in a fresh way. Players will wonder upon finding it what makes this specific scroll unique; and once they learn, every time they use it will be an exciting occurrence, since they'll never be too sure if they can keep their special toy! We hope you put it to good use in your campaigns! 

Magic Item - Embroidered Scroll

Monday, July 26, 2021

Full Class - Enjoiner

    Today we have an extra special release for you all, one that's been in the making for a long time; the Enjoiner, our new full class! The Enjoiner is a summoner class, a scholar of the planes who binds and commands servants from beyond the Materium. Enjoiners, Intelligence based half-casters, are especially good at controlling the battlefield, and their ability to cast through and transform their enjoined, their primary companion, lets them stay versatile and dangerous even from a safe vantage point. 

    'Minion-mancy' is a difficult thing to balance properly, and was the most complicated part of developing this class. Giving a player a master and minion can be like giving them two full characters worth of power, and it's a pitfall many summoners have fallen victim to before. As we playtested, we were especially careful to keep a close eye on how it compared to other classes, while still letting the Enjoiner be better in some ways. After all, while it shouldn't be able to replace two full party members, there should be upsides to being plural, don't you think?

    This class is easily our most difficult project to date, but that just makes us all the more excited to get your hands on it. Below, we have a sample, so that you can test out our creation. The full version, meanwhile, will be available on our DriveThruRPG! We apparently have to wait to be verified, but in only a few days, for only $6, you get all five archetypes and all twenty levels, and our deepest thanks for your support. And, if you want to really support us, Enjoiner is already available to our $5 patrons on Patreon! However you support us, funds raised will go directly back into improving our site, refining our future creations, and just generally making sure that Gelatinous Cubicles will be producing top-flight homebrew until we're all white-haired, achy-boned, and drowning in melted glacier decades from now. Enjoy!

Download the sample here:

Sunday, July 25, 2021

Subclass - Empathic Spirit

    Sorcerers are already one of the more social full casters, but everything can be pushed to a greater extreme. The empathic spirit's power comes from its emotions, and its emotions have a habit of flowing out into others, letting them feel whatever feelings the sorcerer does. These connections make for a sorcerer more socially capable than any other, but also one excellent at supporting their allies, and at disrupting and debilitating their enemies. Not all sorcerers need to be damage dealers, no matter what all the memes say. Not that there's anything wrong with being a bard who can cast Fireball...

Download it here:

Friday, July 23, 2021

Spell - Fiendish Chains

 Today we present our first homebrew spell; a 2nd level conjuration spell tied to the infernal magic of fiends! Using this spell, you can deal some serious crowd control to your enemies, restraining them with fiery chains and dealing considerable damage over time. It's a very crippling spell; if the target cannot escape the hellish binds in a timely manner, things are not going to end well for them. Not only will they be taking continuous damage from the spell, but your whole party will have tasty, painful advantage. As such, this spell will be especially potent on a caster that has some way of defending themselves consistently, so that their casting of the spell doesn't put a big red target on their back that they can't deal with. Thankfully, there's a class that can make excellent use of this binding spell; one we've been working hard on! It's coming out this Monday, so we hope you keep an eye for it!

Spell - Fiendish Chains

Monday, July 19, 2021

Monster - Truthbringer

 As part of our ongoing project to fill gaps in 5E's array of monsters, we now have a new, medium CR celestial to add to the roster. The truthbringer is an angel with an emphasis on, you guessed it, truth, and would make an excellent villain for a sneaky, criminally-inclined party, or an excellent patron for a group of detectives or inquisitors. While lawful good, truthbringers are definitely not lawful nice, and a creature this rigid could make an engaging difficult-to-please ally or quest giver for a more mixed party as well. In addition to classic angel traits, we made the truthbringer a spellcaster, for extra versatility rather than stopping power. Truthbringers' magic isn't about damage, so much as about more opportunities to let it show its controlling and even manipulative nature. We hope you enjoy running it, or running into it, and that you'll let us know how it goes when you do!

Download it here:

Friday, July 16, 2021

Magic Item - Bloodsoaked Backbiter

Magic items can be a DM's most immediately effective tools for world building and including their players into their world. Some magic items have deep and complex histories; others have means of compelling players to act in ways befitting of the items. The Bloodsoaked Backbiter has both. By possessing such flavorful history, and having that history reflected in a curse, there is great opportunity for players to feel as though they are one with your setting once they pick up this fearsome weapon. We hope you enjoy!

Sunday, July 11, 2021

Monster - Vision Golem

Many of the basic golems are classics, staples of abandoned wizards' laboratories and derelict royal vaults. However, magic can theoretically build a new construct out of anything; there could be a wood golem, a yarn golem, anything... even an eyeball golem. So we made it, and here it is. Just add it to the list of creatures we've given you so you can lightly traumatize your new players. Let us know how it goes, and if there are any eye-powers we missed.

Download it here:

Friday, July 9, 2021

Magic Item - Ring of Dying

      When making a cursed magic item, there are a few things to keep in mind. For one, you want the curse and the magic items identifiable effects to go hand in hand; the curse may feel like a surprise, but with symmetrical mechanics it shouldn't feel like it's coming out of left field. Another key factor is fun value; while cursed magic items exist to punish the sticky fingered hubris of players, it's still possible to come up with detriments that are fun. Enjoyable punishment is basically half of DnD anyway. We feel as though the Ring of Dying exhibits both of these design philosophies; it's mechanics are strong, symmetrical, and flavorful, and the curse cranks up the tension of combat scenes in a compelling way that we hope you enjoy!

Monday, July 5, 2021

Player Race - Iphik Nestless

    This week, we have a throwback to one of our earliest pieces. Many many moons ago, the Iphik were our second ever piece of homebrew, and now we have a playable version for you to enjoy! We hope you like our take on an insect race, and that you let us know what you want to see more of soon. We're putting the finishing touches on another big project, and that's exciting, but we'll be on the hunt for new projects right after, so don't be shy! With that, we'll see you on Friday.

Download it here:

Thursday, July 1, 2021

Magic Item - Artificer's Familiar

     Magic items can be incredibly fun design space for homebrewers, as the balance of them is entirely opt in. If a DM doesn't like a magic item, it doesn't appear in their games. This allows for magic items to interact with the games mechanics in imaginative ways that exceed their intended limits. With the Artificer's Familiar, beyond having an extra effective familiar, your spellcaster can concentrate on 2 separate spells. Considering how spells with concentration are supposed to explicitly not do that for the sake of avoiding shenanigans, we hope you have some good shenanigans!