Thursday, December 9, 2021

Magic Item - Wishing Bones

Consumable magic items are generally undervalued compared to their more flashy attunement counterparts. Attunement items naturally allow for more robust worldbuilding, mechanics, and flavor to accompany the item, as they possess inherent longevity and connections to established characters. However, this leaves a lot of room for a single magic item to completely take a PC to unexpected heights, throwing off an entire campaign's balance; you've heard the horror stories of DMs who hand their Barbarians the wrong Belt of Giant Strength a bit too soon. This problem does not exist within consumable magic items, a DM's close friend. Consumable items like the Potion of Luck offer interesting world-building and mechanical additions to a campaign without becoming a permanent balancing factor moving forward; a nice, uncomplicated, and potentially powerful gift for the players.

The Wondrous Wishing Bone is an uncommon consumable magic item that offers the engaging strategic question of when to use it, a (reasonably) underutilized mechanic in luck points, and a little friendly 'competition' between players over who actually gets to benefit from the item. Two creatures pull on the Wondrous Wishing Bone, each rolling 1d20 as they do so. The creature who rolls the highest has luck on their side for 24 hours, gaining a luck point that allows them to roll an additional 1d20 after rolling an ability check, attack roll, or saving throw. They can additionally reroll 1s, but beware! That good karma has to come from somewhere and in the case of the cursed Wacky Wishing Bones, that somewhere is the loser of the bone pull. The creature who loses the initial dice roll contest is cursed with bad luck at the expense of the winner's good luck for 24 hours, having to roll on a table of wacky unfortunate events any time they roll a 3 or lower on an ability check or attack roll! Unlucky!

This item offers fun and dynamic usage for a single-use consumable magic item, and that's why we enjoy it so much. DMs can find creative ways to naturally incorporate it into campaigns, such as having it be lootable from a roc's carcass or a diviner's lair. Once the players get their hands on it, they get a goofy and tide-turning tool that features prominently in a scene, maybe even an arc, and ceases to be a lingering factor that alters the entire flow of the game. We hope you have some wacky times with these wondrous wishbones, and we'll see you next time!

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