Thursday, January 13, 2022

Spell - Wave Guard

Today we introduce a new 1st level evocation spell that adds to the water spells already in the game; Wave Guard. Spell lists ideally offer a variety of thematically focuses to allow the creation of specialist themed characters such as the classic pyromancer, or in this case, the hydromancer. We noticed that there weren't a lot of options for a 1st level spell caster aiming for water-themed spells, so we got to work crafting one! 

So what makes a good water-themed spell? Well, let's think about what water does in a lot of media. And in real life, I guess. When shot fast enough, it hits you with blunt force; sounds like bludgeoning damage. It's pretty good at shoving you around too, whether you're getting blasted by a water gun or carried away in a current. So an interesting water spell could excel at crowd control in the form of pushing enemies around, with some solid bludgeoning damage to boot.

Enter Wave Guard, a solid watery defense for your low-level characters. The spell creates a 10-foot radius of water swirling around you. Creatures in the radius must make a Strength saving throw or take 1d8 bludgeoning damage. In addition, they can be moved to any point of your choice within the radius. This spell was actually made as an option specifically for Primal Harbinger. Spells made with martial characters in mind are in low supply, which is a shame considering the satisfaction and uniqueness of character builds that truly feel like spellcasting and martial prowess are working in tandem with one another. We hope you like the spell, and we'll see you next time. 

5e 1st level evocation spell Wave Guard Druid Ranger Sorcerer Wizard spell
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