Expanded Racial Feats V

Our racial feats return, and this time, we've got a batch focused on the peoples of Eberron. Eberron has been a favorite realm for a lot of people, and I feel like a part of it is the number of unique races that populate the setting; with this newest round of feats, you'll have a whole new batch of tools to make your Eberron characters more distinct than ever.

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Expanded Racial Feats V

The racial options provided to players in the Eberron book (Rising from the last war, specifically) are generally agreed to be quite powerful out of the box. They certainly don’t need racial feats to help them achieve a comparable level of power to most other races in 5th Edition. That being said, some fun and interesting options that you can opt into at or after 4th level can be a fun and interesting design space - so here is a spread of feats for those who enjoy the changeling, shifter, kalashtar, and warforged.

Changelings get two different ways to play with the one thing they really get - their shapeshifting. This ability is already really powerful, so ‘buffing’ it was a careful affair, but the changes we’ve made are both interesting and worthwhile. One allows you to alter the appearance of others, sometimes without them even agreeing first. The other leans into the same niche as College of Whispers Bards and allows you to more easily assume the identity of another person, which is a load of fun. Shifters are in a strange spot flavor wise, being ‘Not-Lycanthropes’ essentially, so expanding their ability to ride that beastial high and make their friends a little bit more wild seems like a pretty fun concept. Kalashtar get to play with the minds of people a little more, with a fun use of their existing range mechanics to make things interesting, and warforged get a restoration of a feature a lot of people were disappointed to see go: weapon and tool integration. It’s nothing wild, but it’s an any-score half feat, so any Warforged can readily take it to even out their stats and have a flavorful benefit.

We’re not stopping with the new racial feats anytime soon, folks, so I hope you’re enjoying them!

Assail the Mind

Prerequisite: Kalashtar

Your intuition and connection to other creature’s thoughts and dreams are strong, even amongst your kind. You gain the following benefits:

  • Increase your Wisdom by 1, to a maximum of 20.

  • You can cast the mind sliver cantrip, and once you reach 3rd level, you can cast detect thoughts. These spells require no components, and their range is equal to the range of your Mind Link feature. Wisdom is your spellcasting ability for these spells. After you cast detect thoughts in this way, you can’t do so again until you complete a long rest.

Improved Integration

Prerequisite: Warforged

You have learned to adapt and modify your body even more than other warforged, and can integrate weapons and tools, in addition to integrating armor. You gain the following benefits:

Increase one ability score of your choice by 1, to a maximum of 20.

  • When you complete a long rest, you can choose a weapon which you are proficient with or a spellcasting focus and integrate it into your body in such a way that it is always ready for use. A weapon or focus integrated into your body in this way can be produced from within as easily as you would draw a weapon from its scabbard.

  • When you complete a long rest, you can integrate one tool set, one gaming set, or one musical instrument you are proficient with into your body. You can produce this tool for use at any time, no action required.

Integrated objects can’t be disarmed or otherwise separated from you while you are alive, unless you choose to remove it at the end of a long rest. You can have up to one weapon or spellcasting focus and up to one tool set, gaming set, or instrument integrated into your body at one time.

Lingering Memories

Prerequisite: Changeling

Your ability to adopt another creature’s appearance is more pronounced with access to that creature’s body. You gain the following benefits:

  • Increase your Charisma by 1, to a maximum of 20.

  • If you touch an incapacitated or dead Medium or Small-sized humanoid for 1 minute and then use your Shapechanger feature to copy their appearance, you learn about their personality and all information they would freely share with a casual acquaintance. This information allows you to pass yourself off as the creature to most observers. When you target a Small creature in this way you can change your size to match the target creature. If you do so, you revert back to Medium size when you use your Shapechanger feature again. Once you have adopted a creature’s appearance in this way, you can’t do so again until you complete a long rest.

Pack Warrior

Prerequisite: Shifter

Your primal blood flows strong enough to influence your allies. When you transform with your Shifting feature, you can choose a number of willing creatures up to your proficiency bonus to become your packmates for the duration of the transformation. As long as they remain within 30 feet of you, you and your packmates gain the following benefits:

  • You and your packmates can communicate simple ideas without speaking with one another so long as you can see, hear, or smell each other.

  • Your packmates gain the same benefit your subrace gains when you shift.

Your packmates also take on bestial qualities depending on your Shifter subrace while you are shifted. Once a creature has been a shifter's packmate, they cannot be one again until they complete a long rest.

Shared Change

Prerequisite: Changeling

You instinctively know how to extend your powers to change your appearance to another creature, for a time. You gain the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.

  • When you use your Shapechanger feature while touching another willing or incapacitated creature, you can cause that creature’s appearance to change as well. You decide its appearance, with the same restrictions as normal. This change in appearance lasts until you use your Shapechanger feature again or the changed creature completes a long rest. Once you change a creature’s appearance in this way, you cannot do so again until you complete a long rest.

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Cloak of Many Arms