Grimgully Remastered

At this, the most festive time of year, we thought it would be the perfect time to share an old favorite of ours, newly polished for your enjoyment; the Grimgully, a big guy with a big bag full of… it doesn’t matter! Something good, I’m sure. He’s here, his nails are too long, and the horns and hooves are totally normal. Pay no attention to the moaning coming from the bag, that’s because they’re so cozy in there. Who’s cozy? Doesn’t matter, don’t worry about it!

If you want to vote on our next remaster, Patreon is where you could be voting on it every week, if you have an old piece of ours you wish was better executed. Meanwhile, Discord is where you can ask us about anything else, homebrew related or otherwise.

Throw some money into our big bag of normal, unsuspicious objects today!

Grimgully Remastered

Mist shrouds a moonlit graveyard upon a remote hillside. The quiet sounds of groaning undead mask the sifting of long, shovel-like nails in loosened earth. Surrounding a freshly disturbed gravesite are a handful of shambling undead that form a circle around their master: a towering, ram-headed fiend carrying a blood-soaked sack. The horror unearths a pallid corpse from the open grave, treating it with careful tenderness. A moment later, the freshly liberated dead is stuffed into the creature’s foul bag, where necromantic energies begin to imbue it with unlife.

Cursed Sacks. Grimgullies are terrible creatures created by binding a lesser demon and a humanoid together alongside a ritualistically prepared burlap sack. This dark process fuses the three elements together, combining the creatures’ flesh and imbuing the sack with their life essence. This sack becomes an extension of the grimgully’s body, granting both powerful necromantic energies.
Fiends of the Grave. Each grimgully has an affinity for the dead and is drawn to locations where many humanoids have recently died. One is most likely to encounter a grimgully on a bloody battlefield or in the wake of a plague. Once a grimgully has found a harvesting ground, it collects the dead with an unsettlingly affectionate demeanor, slipping the corpses into its accursed sack where they are turned into shambling undead. The grimgully is not so kind to the living, however, as it uses its sack and claws to smash and rend victims until they too are transformed into the grimgully’s companions.

Grimgully

Large Fiend (demon), Typically Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 105 (10d10 + 50)

Speed 40 ft.

STR 19 (+4)

DEX 14 (+2)

CON 21 (+5)

INT 10 (+0)

WIS 13 (+1)

CHA 8 (-1)

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 11

Languages Abyssal

Challenge 6 (2,300 XP) Proficiency Bonus +3

Bag of Corpses. The grimgully carries a massive lumpy bag full of bodies. When first encountered, the grimgully’s bag contains the corpses of 1d6 + 1 Humanoids. The grimgully’s bag can hold up to 7 Humanoids. The bodies have total cover against attacks and other effects outside the bag.

Any corpse emptied out of the bag immediately animates as a zombie under the grimgully’s control, and acts immediately after it in the initiative order. Any living creature emptied from the bag falls prone.

Magic Resistance. The grimgully has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The grimgully makes two Bag or Claw attacks, and it can use Stuff.

Bag. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 14 (4d6) necrotic damage, and if the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. The grimgully can also grapple the target (escape DC 15) if it is a creature. The grimgully has one free hand that it can use to grapple creatures.

Stuff. A Medium or smaller Humanoid grappled by the grimgully of the grimgully’s choice must succeed on a DC 15 Strength saving throw. On a failure, the grimgully stuffs the creature into its bag. A stuffed creature is blinded and restrained, has total cover against attacks and other effects outside the bag, and takes 10 (3d6) necrotic damage at the start of its turns.

A creature inside the grimgully’s bag can escape if they or another creature deals 10 or more damage on a single turn to the bag. The bag has AC 15 and is immune to poison and psychic damage. When the bag is torn open, a random body from inside falls out into an unoccupied space within 5 feet of the grimgully, and the bag is then fully repaired.

Bonus Actions

Grim Harvest. The grimgully stuffs one unsecured Humanoid corpse or zombie within 5 feet of it into its bag, along with any equipment it is wearing or carrying.

Bag of Goodies. The grimgully dumps 1d4 random bodies from its bag into unoccupied spaces within 10 feet of it.

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Circle of the Guardian

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Pendant of Enlightenment