Manacles of Infernal Obligation

This week we bring to you the Manacles of Infernal Obligation, a cursed legendary magic item of fiendish origins used to chain and command unfortunate shackled souls. The attuned creature can use these ruby bejeweled manacles to try and bind a creature, which can make a Charisma saving throw if they are not incapacitated. Once a creature is chained by the manacles, they can't harm the attuned creature or their allies, and the attuned creature can at any time declare an act that they must follow. If they don't comply, the punishment is pretty hellish. Now here's the kicker; it's an infernal magic item, so it's very definitely cursed. That curse being that when the attuned creature declares an act to be fulfilled, they also must fulfill said act, lest they also be sent into hell. We're hoping that this magic item can kickstart all sorts of hijinks, which may or not involve demons and devils!

To see all of our more recent, premium content, join our Patreon, where all our spiciest new brews are at your disposal. We’re slowly remastering the highlights of our backlog, and if you’re a patron, you can vote on what gets updated next! And, if you want to ask us about our homebrew, new or old, our Discord is public and full of all kinds of brewers and internet goblins. If you’re either of those, we’d love to hear from you!

Donate to free yourself from your infernal obligations to us!

Manacles of Infernal Obligation

Wondrous item, legendary (requires attunement)
These obsidian manacles bare 7 blood red rubies, and the pearlescent black chains are uncomfortably warm to the touch. As an action, you can force a creature you aren’t fighting within 5 feet to make a DC 17 Charisma saving throw. If the creature is incapacitated, they automatically fail. On a failed save, the manacles successfully lock around the wrists or similar appendages of the targeted creature. You can unlock these manacles at any time (no action required).

While chained, a creature can’t harm you or creatures of your choosing. A chained creature can repeat the saving throw every 7 days. If the creature succeeds the saving throw or you die, the manacles unlock. If the target succeeds on the initial saving throw or the manacles are removed, the creature can’t be chained until after the next dawn.

In addition, you can use your action to summon a chained creature, causing it to teleport to an unoccupied space within 5 feet of you. As a part of this action, you can magically demand that the chained creature complete a task. If the task is directly suicidal or impossible, the command fails. If the chained creature fails to complete its task within 7 days, they die instantly, and their soul is sent to a random layer of hell. Upon completing the task, the manacles unlock. After summoning the chained creature in this way, you can’t do so again until the next dawn, and you cannot name a new act if one is already named.

Curse. Infernal contracts are cruelly double edged, ensuring both parties enter their arrangement in suffering. Upon naming an act, you become chained by the commanded creature and must also complete the task you demanded or suffer the same consequences. While you are chained in this way, you can’t harm the commanded creature or creatures of its choosing, but they can’t summon or command you.

Previous
Previous

Madness Domain

Next
Next

Hybrid Damage