Unblinking Eye

On the day before Christmas, we present you and your party with a special gift to unwrap underneath the tree...the Unblinking Eye! A thoughtful gift, if you ask us. After all, you never know when you'll need an extra eye, but when you need it, you'll really need it. Besides, this ain't any plain old eye you would hastily pick up at the pharmacy on your way to the Secret Santa you forgot about. This one comes with some pretty insightful perks!

The Unblinking Eye is a rare magic item requiring attunement, which involves you sticking the eye into a free eye socket. If you don't have the space, go ahead and free some up; it'll be worth your while! While this eye is in your socket you're ever vigilant to danger, giving you advantage on initiative rolls and immunity to being surprised! And if you spend 10 minutes meditating with this eye, you can cast the clairvoyance spell for free. Unblinking and all-seeing!

This isn't our first dip into prosthetics and body enhancement in DnD; just take a look at Biomechanic and Cloak of Arms. We like the questions that it brings up for your character; what are they willing to put themselves through to become stronger? This item gives you access to some powerful utility and protection, but at the cost of one of your eyes. Even if the change seems to be solely beneficial in the long term, it still raises the dramatic choice for a character that receives it; are you willing to gouge out the eye you were born with for a better one? Are you willing to take such a risk just for a leg up? We hope you enjoy this slightly morose gift, as well as your holidays, and we will see you later!

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Unblinking Eye

Wondrous item, rare (requires attunement)

In order to attune to this glass eye, a creature must insert it into their eye socket. You cannot blink with or see out of that eye. While attuned to the eye, you can’t be surprised and you have advantage on initiative rolls. Additionally, you can spend 10 minutes meditating with this eye to cast the clairvoyance spell without expending a spell slot or material components. Once you cast it in this way, you cannot do so again until the next dawn.

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